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Project Guidelines

This area of the website is intended to give you access to numerous different guidelines and support so that you have a positive and productive experience making your project.

Below are all the different guidelines available for different aspects of your project. Download them separately as you need them or all at once for convenience.

If you want Mediabox and DCSF logos in numerous formats you can download them here: MEDIABOX/DCSF

ALL GUIDELINES

COPYRIGHT INFORMATION
Want to know who owns your Mediabox project? Click on the link above for a summary of what you've signed up for and how the rights in your project are allocated.

EDITORIAL GUIDELINES
Important information and guidelines on the laws and regulations in the UK as to what you can and can't show, broadcast, print or put online. After all, you want your project to be seen by as many people as possible don't you?

PRODUCTION GUIDELINES
This is a good starting point for those of you who haven't had much experience producing a media project. Once you've read these, you'll know what you need to research more.

CREDIT GUIDELINES
This is a list of all the guidelines you need to follow to ensure your projects are credited correctly.

CHILD PROTECTION GUIDELINES
It is essential to read up on the Child Protection laws in this country. We've included the relevant websites to find more information and given you some background guidance on whether or not you need to apply for a work licence and how to go about it.

DELIVERY GUIDELINES
We'll need more than just the project itself when you've finished. This document outlines exactly what you need to deliver to us including all the paperwork and tapes etc.

TECHNICAL SPECIFICATIONS
Your project needs to conform to these specifications to give it the best chance of being heard and/or seen. For audiovisual projects, make sure you pass these to your editor.

MARKETING AND DISTRIBUTION GUIDELINES
You've completed and delivered your project and now it's time to get it out there. Here are some tips on how to get as many people to see and/or hear your project.

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